Horde Prototype - DEMO
A downloadable game
Download NowName your own price
Unpolished demo of a horde shooter. I may return and finish this eventually :)
Controls
Move - WASD
Dash - Space
Pick up weapon - E
Shoot - LMB
Escape - Quit to main menu
If you have any feedback or think any of this looks cool, please let me know!
| Status | On hold |
| Rating | Rated 4.5 out of 5 stars (2 total ratings) |
| Author | Taikwy |
| Genre | Shooter |
| Tags | 2D, Pixel Art, Singleplayer |
| Content | No generative AI was used |
Download
Download NowName your own price
Click download now to get access to the following files:
Horde Demo.zip 44 MB
[OLD] Prototype v0.4 33 MB
[OLD] Prototype v0.3 34 MB
[OLD] Prototype v0.2 32 MB
[OLD] Prototype v0.1 32 MB






Comments
Log in with itch.io to leave a comment.
Solid UX and gameplay loop! I think it could def be a nice successful game on Steam if fleshed out! :D
The game is pretty cool. In fact is the first game which visual style is nice for me for the past 2 months.
UX is also decent, all those dmg numbers and mini explosions are nice.
However there is some bugs and problems I want to point to:
1. No sound at all
2. No hit effect (E.g. red vignette, flash or so).
3. No pause menu
Also there is a video I will send you somehow about something strange happening, is it supposed to be so?
Thanks for trying it out! The game is still a heavy WIP but those are things I will definitely be adding in the future.
You can send me the video on Twitter or Bluesky :)
The game could benefit from improving the menu, but the graphics are nice.
I have a question: How many enemies do we need to defeat to access the next levels?
yep, i'm currently working on adding proper ui to the game!
currently it's just 100 enemies, in the future all of that information will be shown on screen
This is really fun so far! And the visuals are really my vibe, colorful but not overdone. I'm definitely looking forward to see more of this project.
thanks! the next update should include more mechanics :)
I couldn't find a flaw in terms of visual experience!
The saturation of the background feels bright, but I don't think it's that bad.
It may be because many elements have not been added yet. However, there is nothing uncomfortable about screen shaking or visibility.
That's a good feeling overall!
(I used a translator. I'm sorry if there was a misunderstanding in the communication.)
thanks! the translation is good, don't worry :)